Away from all of the hustle and bustle that was EGX 2014, Square Enix invited me to a small secluded event, with the focus squarely on the recently announced game title, Life Is Strange.
During this event Jean-Maxime Moris, Creative Director at Dontnod Entertainment, treated us not only to a new gameplay trailer for the game, but also a short Q&A, along with a live demo showcasing the game’s two female protagonists, and one of the many beautiful looking environments that players will be able to explore within the game. Here is what else I discovered:
Up until now Telltale games has been the go to studio for all your story driven episodic gaming needs, however that seems to be about to change. Dontnod Entertainment, creators of Remember Me, have teamed up with publishers Square Enix to bring us, Life Is Strange, their unique take on an episodic mystery game.
Set in the sleepy suburban town of Arcadia Bay, Oregon, where things are not quite what they seem, Life Is Strange follows the story of Maxine Caulfield and childhood friend Chloe, as they look into the sudden disappearance of Chloe’s other close friend, Rachel Amber.
Playing as the main protagonist Max, players will be able to explore numerous locations spread out across Arcadia, interacting with objects and people, with the ability to choose what Max says during these interactions, influencing the outcome of conversations and tailoring the way the story plays out.
With a gripping and intriguing story, beautiful hand drawn objects and environments, and in-depth characters, Dontnod introduces a new and unique feature within the episodic gaming genre, the power to change the course of history.
How many times have you wished you could go back and choose another course, or wish you could take back something you said and try a different approach? Max’s power to rewind time, from simple actions to elaborate and complicated sequences of events, provides players this opportunity. However the outcomes aren’t always clear, even the seemingly best options could lead to a terrible outcome.
With an expected playtime of about one and a half to two hours, the indie folk inspired soundtrack, witty and realistic dialogue and hugely interactive open environments will surely keep players hooked, as they constantly rewind time to explore each of the different playable paths laid out within the story, looking for new clues and previously uncovered pieces of the story.
Life is Strange is scheduled to release in early 2015, with roughly six weeks between each episode, launching across the PC, Xbox One, PlayStation 3 and PlayStation 4.